Category: Design

  • On Making Game-Bots Considerate

    So. Ranting is fun. Sharing ideas is great. Since starting dev work on PMDiscord, I’ve gathered more things I’d like to share than I have the time to write — and with the advent of PMDiscord getting a Patreon page, I’ve now got an even bigger incentive to start. Though it’s my first step into…

  • Tackling the Meta: PKMN Stats and Abilities

    Another of the goals in designing PMDiscord – and one of the biggest differences between it and main-series games – was to make every monster in the game be a viable choice to play as. In the main series, this had been less of a concern; The PvE focus meant that each monster encountered was…

  • A New Kind of PKMN Battle!

    So, at its core, PMDiscord was a result of me beating the story of PMD: Explorers of Sky and thinking, “this could have been a lot more challenging! And the AI sucks! What if I could have the friends I named my teammates after play as them instead?” Pretty humble, right? The story kept me…