Category: MysteryCord Patch Notes

  • Patch Notes – Alpha 0.41d

    Patch Notes: Alpha 0.41d Added an experimental API change that may or may not fix the shard disconnects over the past few months. Kudos to DSharpPlus contributors as always. The ]c-close command will now stop any battle whatsoever on a server channel, including PvP Queue battles. (A PvP Queue battle will still continue on the…

  • Patch Notes – Alpha 0.41

    *Mostly Moves and balancing this patch, been a while since I did one of these. Added the following Moves: [P] Rollout, Ice Ball, Gyro Ball, Weather Ball, Assurance, Noble Roar, Incinerate. *Expect tweaks for Rollout and Ice Ball, as these two moves will inherently be either broken or unusable at first. Pawniard, Rufflet, Vullaby and…

  • Patch Notes: Alpha 0.40 – Form-Changing Abilities Added

    By popular request, the Abilities which alter a PKMN’s Form (excluding those that add stats or have bonuses) have been included in the game. This includes: Aegislash – Stance Change – Changes to Sword Forme the turn after using an Attack Move. Changes to Shield Forme the turn after using King’s Shield. Wishiwashi – Schooling…

  • Patch Notes: Alpha 0.09

    New command: ]pkmn options. Finally, You can now customize your PKMN’s Nature. Natures increase one stat +1, and decrease another stat -1. Some Natures also increase or decrease a PKMN’s Health. * Currently, this is the only new feature available to customize — future updates will add more to the list, with Nickname changes hopefully…

  • Patch Notes: Alpha 0.08d

    Patch Notes: Alpha 0.08d Challenges now remain open after someone quits them. If everyone leaves the battle after a Challenge starts, it will still count as a loss. New command: ]hp now shows the Health of all PKMN currently in a battle. New command: ]botinvite provides a direct link to invite PMDiscord to your own…

  • Patch Notes: Alpha 0.08

    Fixed the refresh bug. You should never find yourself locked out of your account anymore. The ]refresh command shall remain for a while longer, just in case there was any other facet I missed. Drastic changes have been made to Engage chances. Both Attack Power and Speed differences now have a soft-cap during calculations. This…

  • Patch Notes: Alpha 0.07

    PMDiscord now supports multiple PvE channels, up to 5. —Note that having more channels will not increase spawn rates unless you have a sufficient number of players active! One or two channels are enough for most servers’ needs. I recommend 1 channel for every 4 active players at most. —PvE channel renaming is not supported…

  • Patch Notes: Alpha 0.06

    ]profile can now be used to check other players’ profiles. Simply type their display name, full username, or @mention them after the command. New command: ]pkmn usenickname lets you toggle between your PKMN’s nickname and species name. Just like ]hatch promised. More PKMN options are on the way. Level-up notifications are back from their unexpected…

  • Patch Notes: Alpha 0.05

    Patch Notes: Alpha 0.05 -Default Movesets have been improved. With this change, the game’s ‘Hard CPUs’ are now also more challenging than ever. -Added a few various Moves which were missing before, bringing the total to 355. -Fixed a couple errors when adding Legendary PKMN as Party CPUs. (Yes, you can do that!) -Fixed a…

  • Patch Notes: Alpha 0.04

    Levels and EXP are finally here. Earn EXP by chatting in any server that PMDiscord is on. Get PMDiscord on more of your servers and you’ll naturally level up faster! Fighting random encounters rewards EXP as well as Credits now. PKMN gain stats up until reaching level 50. I have an idea in mind for…