Status Ailments are inflicted by specific Moves, and can affect a PKMN’s health, stats and abilities during battle. A list of Status Ailments and their effects are listed below.
Status Ailment | Effect | Stat Changes |
☠Poisoned | The PKMN takes 2 damage per turn. Lasts 7 turns. | – |
?Badly Poisoned | The PKMN takes 1 damage per turn, steadily increasing to 3 damage per turn. Lasts 7 turns. | – |
⚡Paralyzed | The PKMN has a 33% chance to fail Retreating or Hiding. Lasts 7 turns. | Speed -3 |
?Asleep | The PKMN heals 1 damage per turn, and is unable to use Moves until it awakens. Lasts 1-3 turns or until attacked. | – |
?Burned | The PKMN takes 1 damage per turn. Lasts 7 turns. | M. Atk -2, R. Atk -1 |
❄Frozen | The PKMN is unable to use Moves until it thaws. Received attacks have halved Power. Lasts 1-3 turns. | – |
?Confused | The PKMN has a 30% chance to deal 4 damage to itself instead of using a Move. Lasts 1-4 turns. | – |
⚠Flinching | The PKMN is unable to Engage, Retreat or Hide for 1 turn, but can still use Moves. Opponents have a 100% chance to Engage or Retreat. | – |