Author: Mawral

  • On The Bright Side

    I’ve hesitated to write another one of these posts, half so I can catch up on other projects in the works, and half because of a dilemma I’ve been running into. I started up this blog gain to start talking about things I enjoy. And while AI and game trends are subjects I find fun…

  • On ‘Twitter Games’

    As I teeter between web and game development, and as trailers have been firing from all cannons this week, I’ve naturally been keeping tabs on what kind of new releases and developments are popping up on my social feeds. Instead, I found a lot of familiar releases and developments. Strangely familiar. A kind of same-ey-ness…

  • On Human Sentiments

    One of the reasons I’m coming back to this little blog, is that I think there is a lot of power in putting ideas out into the world. As the internet grows, it’s easy for a creator to believe that their small drop in the ocean won’t amount to anything. But over the years, I’ve…

  • On How It Used To Be

    It’s been a while since I put this website up. It’s also kind of a shame. Had I known how the internet would transform in the past four years, I might’ve put more of an effort into this site before the AI and SEO drones drowned all the humans out. Better late than never. I’ve…

  • Compromise (150g Combat Robot)

    Compromise (150g Combat Robot)

    Compromise is my second attempt at building a UK Antweight combat robot. It fits standard UK Antweight rules, weighing only 150 grams and sized to fit within a 4-inch cube. It is a 4-wheel-drive, lifter-spinner hybrid that takes clear inspirations from the BattleBots heavyweight Whiplash. Dual-weapon robots are rarely seen in the Antweight class due…

  • Patch Notes: Alpha 0.49

    GUI buttons now also give a mini-report on what actions teammates are performing. Slightly increased the ‘Slow’ and ‘Normal’ PvE spawn rates. Disabled the ‘Inspect’ command, until I can figure out how to fix it within the new bot limitations. Lowered some more match-rejoin cooldowns. Removed gmax forms. The confusion caused by them being present…

  • Patch Notes: Alpha 0.48

    Generation 8 PKMN are now playable. Added tons of Gen 8 Moves. Not all of them, but hopefully enough!-Also added Sandstorm, Hail, Fairy Lock, Whirlpool, Flip Turn and Throat Chop (minus effects).-MysteryCord now has a total of 532 available Moves. (That’s 19 more Moves than you can find in BD/SP. 🙁 ) Battles now make…

  • RoA Workshop Guide – Coding Recovery Moves Pt. 2: Adding Extra Functionality with GML

    Although Grid Indexes are flexible, there are some aspects critical to recovery moves that can’t be done with Grid Indexes alone. In this guide we’ll cover a few essential and convenient features that can be added to your recovery moves via attack scripting.

  • RoA Workshop Guide – Coding Recovery Moves Pt. 1 (The Basics)

    Making a custom recovery move can be a steep hurdle for new creators making their first Workshop character. Sandbert and Guadua’s Up-Specials are not very beginner-friendly, and designing one from scratch can seem daunting. However, a simple recovery is not too difficult to make at all – in fact, no real code knowledge is needed…

  • RoA Workshop Guide – Making Characters Fast

    RoA Workshop Guide – Making Characters Fast

    Creating an entire fighting game character from scratch can be a lot of hard work, especially when learning the process at the same time. Because of it, it’s very easy for mod creators to get burnt out after pouring months into a brand new Rivals Workshop mod. There’s many motivational tricks for getting past the…