Category: MysteryCord

  • Patch Notes – Alpha 0.41d

    Patch Notes: Alpha 0.41d Added an experimental API change that may or may not fix the shard disconnects over the past few months. Kudos to DSharpPlus contributors as always. The ]c-close command will now stop any battle whatsoever on a server channel, including PvP Queue battles. (A PvP Queue battle will still continue on the…

  • Patch Notes – Alpha 0.41

    *Mostly Moves and balancing this patch, been a while since I did one of these. Added the following Moves: [P] Rollout, Ice Ball, Gyro Ball, Weather Ball, Assurance, Noble Roar, Incinerate. *Expect tweaks for Rollout and Ice Ball, as these two moves will inherently be either broken or unusable at first. Pawniard, Rufflet, Vullaby and…

  • Patch Notes: Alpha 0.40 – Form-Changing Abilities Added

    By popular request, the Abilities which alter a PKMN’s Form (excluding those that add stats or have bonuses) have been included in the game. This includes: Aegislash – Stance Change – Changes to Sword Forme the turn after using an Attack Move. Changes to Shield Forme the turn after using King’s Shield. Wishiwashi – Schooling…

  • On Making Game-Bots Considerate

    So. Ranting is fun. Sharing ideas is great. Since starting dev work on PMDiscord, I’ve gathered more things I’d like to share than I have the time to write — and with the advent of PMDiscord getting a Patreon page, I’ve now got an even bigger incentive to start. Though it’s my first step into…

  • Patch Notes: Alpha 0.09

    New command: ]pkmn options. Finally, You can now customize your PKMN’s Nature. Natures increase one stat +1, and decrease another stat -1. Some Natures also increase or decrease a PKMN’s Health. * Currently, this is the only new feature available to customize — future updates will add more to the list, with Nickname changes hopefully…

  • Patch Notes: Alpha 0.08d

    Patch Notes: Alpha 0.08d Challenges now remain open after someone quits them. If everyone leaves the battle after a Challenge starts, it will still count as a loss. New command: ]hp now shows the Health of all PKMN currently in a battle. New command: ]botinvite provides a direct link to invite PMDiscord to your own…

  • Whew.

    So, PMDiscord’s had a pretty interesting start, to put things lightly. The website’s been a little quiet while I sorted out the bot’s growing pains, but now things are running relatively smoothly. It’s comfortably found a home on around 800 servers at the time of speaking, with around 100 concurrent players at peak times. They’re…

  • Patch Notes: Alpha 0.08

    Fixed the refresh bug. You should never find yourself locked out of your account anymore. The ]refresh command shall remain for a while longer, just in case there was any other facet I missed. Drastic changes have been made to Engage chances. Both Attack Power and Speed differences now have a soft-cap during calculations. This…

  • Patch Notes: Alpha 0.07

    PMDiscord now supports multiple PvE channels, up to 5. —Note that having more channels will not increase spawn rates unless you have a sufficient number of players active! One or two channels are enough for most servers’ needs. I recommend 1 channel for every 4 active players at most. —PvE channel renaming is not supported…

  • Patch Notes: Alpha 0.06

    ]profile can now be used to check other players’ profiles. Simply type their display name, full username, or @mention them after the command. New command: ]pkmn usenickname lets you toggle between your PKMN’s nickname and species name. Just like ]hatch promised. More PKMN options are on the way. Level-up notifications are back from their unexpected…