Category: MysteryCord

  • MysteryCord

    MysteryCord

    MysteryCord (or PMDiscord) is a text-based fangame inspired by the Pokémon Mystery Dungeon series, played via a Discord client with chat commands. It features a unique combat system that builds upon the original series, teamwork-focused Co-Op battles, and anonymous PvP matchmaking against other Discord servers. MysteryCord is coded in C#, with SQLite for database management.

  • Tackling the Meta: PKMN Stats and Abilities

    Another of the goals in designing PMDiscord – and one of the biggest differences between it and main-series games – was to make every monster in the game be a viable choice to play as. In the main series, this had been less of a concern; The PvE focus meant that each monster encountered was…

  • Progress Update: The One With Screenshots In It

    Another month, another update. It took a while, but we’re almost there – yes, for real this time! The goal was to have everything battle-related covered before 2018, but a couple winter bugs in a row set me back a week. Nonetheless, this project’s battle engine finally has something resembling gameplay(!) attached to it, and…

  • Progress Update: The Kitchen Sink

    It’s been a long time since my last update, much too long even. Finding a balance between working on the game and writing blog posts has been harder than I thought. The game’s been making bounds of progress over the past month, front-end and back-end, so there’s a lot to backtrack on here!

  • Progress Update: Setting Up for Public Release

    Steady progress has been happening, and this last week’s involved getting all of PMDiscord’s edges cleaned up for stress-testing. Features on the list include getting the commands to be cleaner and self-explanatory, and some sort of prestige display so players can feel like they’re doing something. All in due time. As of today, I’ve covered…

  • A New Kind of PKMN Battle!

    So, at its core, PMDiscord was a result of me beating the story of PMD: Explorers of Sky and thinking, “this could have been a lot more challenging! And the AI sucks! What if I could have the friends I named my teammates after play as them instead?” Pretty humble, right? The story kept me…

  • Testing, 1, 2, 3…

    Hello? Is this website on? Great! If you’re seeing this at the time it was posted, welcome! And if this post is years old and you’re scrolling to the beginning of the archive, hey, you made it! If you couldn’t tell, this is a blog dedicated to the PKMN Mystery Discord project, a text MMO…