Author: Mawral

  • RoA Workshop Guide – Coding Recovery Moves Pt. 2: Adding Extra Functionality with GML

    Although Grid Indexes are flexible, there are some aspects critical to recovery moves that can’t be done with Grid Indexes alone. In this guide we’ll cover a few essential and convenient features that can be added to your recovery moves via attack scripting.

  • RoA Workshop Guide – Coding Recovery Moves Pt. 1 (The Basics)

    Making a custom recovery move can be a steep hurdle for new creators making their first Workshop character. Sandbert and Guadua’s Up-Specials are not very beginner-friendly, and designing one from scratch can seem daunting. However, a simple recovery is not too difficult to make at all – in fact, no real code knowledge is needed…

  • RoA Workshop Guide – Making Characters Fast

    RoA Workshop Guide – Making Characters Fast

    Creating an entire fighting game character from scratch can be a lot of hard work, especially when learning the process at the same time. Because of it, it’s very easy for mod creators to get burnt out after pouring months into a brand new Rivals Workshop mod. There’s many motivational tricks for getting past the…

  • How to Find the Best ‘Rivals of Aether’ Workshop Mods

    How to Find the Best ‘Rivals of Aether’ Workshop Mods

    The Rivals of Aether Workshop is a trove of amazing fan-content that allows the game to be enjoyed in hundreds of new ways. However, Steam’s sorting and ratings mean that a lot of good mods are buried and difficult to find, while many poorly-made ones can float to the top with an appealing thumbnail. So…

  • On Tailoring Movesets For Rivals | Beneath The Ledge

    On Tailoring Movesets For Rivals | Beneath The Ledge

    Since there are no ledge-grabs in Rivals of Aether, a low-recovery situation means that players have to force their way over the ledge with nothing but wall-jumps, wall-techs and an air-dodge to protect them. This works surprisingly well in the base game – but over the length of Rivals Workshop’s lifetime, I’ve started to consider…

  • RoA Workshop Guide – GML – Making Parries Function

    RoA Workshop Guide – GML – Making Parries Function

    Parries are an integral part of Rivals of Aether’s game mechanics, and this is no different for workshop characters. However, each character also has their own quirks for how parries are handled, and the Rivals engine does not handle every parry situation flawlessly. Some parry behavior has to be coded manually in order for a…

  • RoA Workshop Guide – Miscellaneous Things New Modders Should Know

    RoA Workshop Guide – Miscellaneous Things New Modders Should Know

    Since the start of workshop tools, the community has learned a great deal about what makes a workshop character play and look like they belong in Rivals of Aether. However, a lot of factors aren’t explained and are impossible to know about without being in the community for some time, or by finishing a character…

  • Plusle & Minun

    Plusle & Minun

    Plusle and Minun are a Pokémon duo character, created in under 30 days for the ‘Another Modding Jam’ Rivals Workshop contest (May 2021). The character won 1st place out of 31 entries, and achieved 10,000 unique downloads in the first two weeks of release. This mod was a collaboration with THCGourami, who came up with…

  • RoA Workshop Guide – Recovery Guidelines

    RoA Workshop Guide – Recovery Guidelines

    Recovering in Rivals of aether has many differences to other platform fighters, due to its lack of ledges and reliance on wall-jumps and offense. Each character’s recovery stretches beyond just what their Up-Special can do, as they often incorporate all manner of specials, gimmicks and even normal attacks as they try to get to safety.…

  • On Tailoring Movesets For Rivals | Less Time Wasted

    On Tailoring Movesets For Rivals | Less Time Wasted

    It’s no secret that stalling and zoning characters are the ire of a lot of fighting game communities, and that has been no different in the Rivals Workshop scene. At the time of writing this post, I have created a defensive grappler-like character and a full projectile-based zoner, and co-created a character who is a…