Category: MysteryCord

  • Patch Notes: Alpha 0.05

    Patch Notes: Alpha 0.05 -Default Movesets have been improved. With this change, the game’s ‘Hard CPUs’ are now also more challenging than ever. -Added a few various Moves which were missing before, bringing the total to 355. -Fixed a couple errors when adding Legendary PKMN as Party CPUs. (Yes, you can do that!) -Fixed a…

  • Patch Notes: Alpha 0.04

    Levels and EXP are finally here. Earn EXP by chatting in any server that PMDiscord is on. Get PMDiscord on more of your servers and you’ll naturally level up faster! Fighting random encounters rewards EXP as well as Credits now. PKMN gain stats up until reaching level 50. I have an idea in mind for…

  • Patch Notes: Alpha 0.03

    Fixed a major bug which prevented non-evolved PKMN from changing their movesets. New command: ]profile. You can now see your own PKMN’s stats without having to start a battle first! This is also the first step towards including a Level-Up system into PMDiscord. EXP can’t be earned yet, but you will be able to in…

  • Patch Notes: Alpha 0.02

    The PMDiscord Official Discord server is now live. It’s a little empty at the time of writing! Come be one of the OGs. A handful of utility commands were added: ]discord , ]website , ]vote . They all do what you would expect them to do. Minor tweaks and fixes.

  • Patch Notes: Alpha 0.01

    Hopefully the first of many! This first patch is a hotfix, addressing some issues when inviting PMDiscord with already-existing server roles. PMDiscord now works without needing permission to send Files and Embeds. Allowing the permissions is still recommended, since the embeds and images make it look pretty. The ‘]moves’ command will no longer show your…

  • A Humble Note

      Also, let me take a minute to gush for a bit. After getting all of this set up – and as someone completely self-taught on how to code – I’m really taken aback by how far open-source software has come along. Every package and tool the game has needed, has been both readily available…

  • Progress Update: Tying Ends

    So… we’re done. No, really. The game’s done. The server’s up right now. Isn’t that great? Whew. Yeah. It’s been a long time coming. Go ahead and check it out on the main page, if you haven’t yet. So what’s happened since the last update? It took half a week for me to port the…

  • Progress Update: In Transit

    The guides are done. Daily rewards are in. Millions of QoL features added. Countless bugs have been fixed. There’s even a pesky name-filter for you to enjoy finding holes in. Slowly but surely, the game’s starting to look more complete. These past couple weeks have been heavily focused on polishing up the last few corners…

  • Progress Update: Sidetracks

    So last time I said the feature creep was all under control… Yeah, I might’ve been stretching my words a little. But for how it turned out, I don’t regret this little detour at all. As of this week, PMDiscord now has procedurally-generated images during battles. The original plan was to keep everything in PMDiscord…

  • Progress Update: 300 IQ

    And this one didn’t take an entire month! The feature creep and feature oversights were starting to show, but with this update they’ve been firmly reined in. With everything almost finalized, the past couple weeks has seen upgrades to a lot of PMDiscord’s backend and gameplay, as well as a bunch of early playtesting to…