Category: Progress Log (Archive)

  • Whew.

    So, PMDiscord’s had a pretty interesting start, to put things lightly. The website’s been a little quiet while I sorted out the bot’s growing pains, but now things are running relatively smoothly. It’s comfortably found a home on around 800 servers at the time of speaking, with around 100 concurrent players at peak times. They’re…

  • A Humble Note

      Also, let me take a minute to gush for a bit. After getting all of this set up – and as someone completely self-taught on how to code – I’m really taken aback by how far open-source software has come along. Every package and tool the game has needed, has been both readily available…

  • Progress Update: Tying Ends

    So… we’re done. No, really. The game’s done. The server’s up right now. Isn’t that great? Whew. Yeah. It’s been a long time coming. Go ahead and check it out on the main page, if you haven’t yet. So what’s happened since the last update? It took half a week for me to port the…

  • Progress Update: In Transit

    The guides are done. Daily rewards are in. Millions of QoL features added. Countless bugs have been fixed. There’s even a pesky name-filter for you to enjoy finding holes in. Slowly but surely, the game’s starting to look more complete. These past couple weeks have been heavily focused on polishing up the last few corners…

  • Progress Update: Sidetracks

    So last time I said the feature creep was all under control… Yeah, I might’ve been stretching my words a little. But for how it turned out, I don’t regret this little detour at all. As of this week, PMDiscord now has procedurally-generated images during battles. The original plan was to keep everything in PMDiscord…

  • Progress Update: 300 IQ

    And this one didn’t take an entire month! The feature creep and feature oversights were starting to show, but with this update they’ve been firmly reined in. With everything almost finalized, the past couple weeks has seen upgrades to a lot of PMDiscord’s backend and gameplay, as well as a bunch of early playtesting to…

  • Progress Update: The One With Screenshots In It

    Another month, another update. It took a while, but we’re almost there – yes, for real this time! The goal was to have everything battle-related covered before 2018, but a couple winter bugs in a row set me back a week. Nonetheless, this project’s battle engine finally has something resembling gameplay(!) attached to it, and…

  • Progress Update: The Kitchen Sink

    It’s been a long time since my last update, much too long even. Finding a balance between working on the game and writing blog posts has been harder than I thought. The game’s been making bounds of progress over the past month, front-end and back-end, so there’s a lot to backtrack on here!

  • Progress Update: Setting Up for Public Release

    Steady progress has been happening, and this last week’s involved getting all of PMDiscord’s edges cleaned up for stress-testing. Features on the list include getting the commands to be cleaner and self-explanatory, and some sort of prestige display so players can feel like they’re doing something. All in due time. As of today, I’ve covered…

  • Testing, 1, 2, 3…

    Hello? Is this website on? Great! If you’re seeing this at the time it was posted, welcome! And if this post is years old and you’re scrolling to the beginning of the archive, hey, you made it! If you couldn’t tell, this is a blog dedicated to the PKMN Mystery Discord project, a text MMO…